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suicvne released this
The latest version of the SMBX NPC Editor as of 2/16/15.
The single .exe is offered as an option for a quick update. If you do not have any prior version downloaded or an extremely outdated one, it is recommended you download the .zip.
Changelog
1.4.0.0
- Fixed a bug where the application would ask you twice if you wanted to exit
- Fixed a bug where if you tried to open a file you already opened, you would get an AccessDenied error
- Fixed a bug where the 'Changed SMBX Directory' would append 'graphicsnpc' to the path (lolwut)
- Added a database (thanks to Wohl's configuration) of built in NPC's from SMBX
- Added warnings for when you try to animate and you don't have these values set (gfxheight, gfxwidth, frames)
- Tweaked the save as algorithm
- Implemented an algorithm that determines whether or not to use the default values or defined values for gfxheight, gfxwidth, or frames for the animator
- Implemented a status bar
- Changed the animator algorithm to use the 'Graphics' Height/Width, which is the gfxheight and gfxwidth in game
- Changed the 'SMBX Forums' link to the official program's forums
1.4.2.0
- Lots of minor tweaks and stuff to saving, loading, etc
- Fixed a bug where Windows 8 users had cutoff windows (ffs)
- Added a 'clear' and 'reflect sprite' button to the NPC Animation pane. Reflect sprite literally reflects, is just for previewing only
- Finally updated this changelog ffs
- Updated the About box too
Smbx Download World Maps
1.4.2.1
- Fixed a bug where on Windows XP, the ini file would try to be read from the file your opening from's directory instead of the executables. (Thanks a bunch Wohlstand!)
- Added support for using Alt and letters to navigate the menus.
1.4.2.2
- Fixed a math error on my part in calculating framespeed
- New config menu won't show if it can't find the sprites folder with all the appropriate sprites in it
1.4.2.3
- Fixed yet ANOTHER math error pertaining to framespeed
- Fixed the ugly font used on the MainForm which shouldn't have happened but yet it did anyway so.